How to find out the exact honor level lol. The League of Legends update has changed the honor system. What's the best way to level up? Why is there no honor scale?

Welcome to Ask Riot.

A month has passed since the honor system update, and in the first two weeks, accolades were awarded over 56 million times. Perhaps each of us has already appreciated the new honor system, so let’s discuss it today.


What should I do if I already have Warwick and Twitch skins? Am I not going to get a reward?

You'll still be able to get Key Fragments, loading screen badges, end-of-season rewards, and all the other goodies in Honor Capsules. We understand that images are not as exciting if you already have them. However, we are happy to announce that over time there will be more rewards in the capsules, and we will begin adding them very soon.

BionicNinja, designer, player behavior specialist

Why can only one player be marked in the new system?

We wanted to make it equally enjoyable to both praise and receive praise. After each match, players can only tag one player, so you should consider your decision carefully. Praise is not the handshake that is typically exchanged after a game. It's more of a reward that you pass on to someone else after each match. It's the same reason we've broken them down into categories: when you receive praise, you'll know that out of all the players, you were singled out for a reason.

We had previously planned to implement multiple choices, but ultimately ended up with a single-choice system that emphasizes the importance of choice in every game without taking too much time.

RiotBourns, User Experience Designer, Player Behavior Specialist

Are you planning to return the title of honorary opponent? You can also be at enmity with honor!

There's no doubt that your opponents can be decent too, but you tend to bond more closely with your team when playing League of Legends. It's easier for you to judge how pious your allies were, which is why they are the main focus of the new honor system. In addition, we wanted to simplify the process and make it as clear as possible. Choosing between 2-4 options will take much less time than if there were 5-9.

We are considering the possibility of expanding the system, which would allow players to also evaluate their opponents, but we have no concrete plans yet.

Simurgh, designer, player behavior specialist

In the old system, I had hundreds of marks for behavior. Now they are gone. How so?

We understand you. We plan to give a small gift to everyone who actively used the old system. Hats off to those who gave and received praise the old fashioned way. We are now in the final stages of preparation and we will update you with details as soon as the work is completed.

What's the best way to level up? Why is there no honor scale?

The best and easiest way to level up: play, get praise and avoid punishment. And if every team member gives out praise, the whole team will receive a small bonus! Luckily, some of you should have already received the new level of honor. As for the honor scale, it’s not so simple.

It really sucks not to know how close you are to success, so not being able to measure your progress remains a problem. We want to fix it, but not with a scale. By design, gaining levels can take an entire season, so slowly filling up the gauge can feel like a terribly boring task.

The most likely solution to the problem is more frequent and clear notifications about honor points that you will receive as you progress. Notifications can contain cool information, such as letting you know that you earned the most points for your leadership skills. Such pleasant little things will help strengthen the sporting spirit, and at the same time notify you of approaching a new level of honor.

Riot NaKyle, Communications Specialist, Player Behavior Specialist

Want to ask a question? Go to the "Ask Riot" section and sign in to your League of Legends account. Familiarize yourself with the do's and don'ts and get going.

We try to read all questions, but we cannot promise that we will answer every one of them. Some questions can be answered in other sources, and some are not suitable for this section. This is not the best place to announce, for example, new features of the game. In addition, we are unlikely to talk in detail about topics that have already been discussed (although we can clarify certain points).

But we will definitely hear you, so keep asking! We will definitely forward all your questions to the employees who are working on the topic that interests you.

A month has passed since the honor system update, and in the first two weeks, accolades were awarded over 56 million times. Perhaps each of us has already appreciated the new honor system, so let’s discuss it today.

What should I do if I already have Warwick and Twitch skins? Am I not going to get a reward?

You'll still be able to get Key Fragments, loading screen badges, end-of-season rewards, and all the other goodies in Honor Capsules. We understand that images are not as exciting if you already have them. However, we are happy to announce that over time there will be more rewards in the capsules, and we will begin adding them very soon.

Why can only one player be marked in the new system?

We wanted to make it equally enjoyable to both praise and receive praise. After each match, players can only tag one player, so you should consider your decision carefully. Praise is not the handshake that is typically exchanged after a game. It's more of a reward that you pass on to someone else after each match. It's the same reason we've broken them down into categories: when you receive praise, you'll know that out of all the players, you were singled out for a reason.

We had previously planned to implement multiple choices, but ultimately ended up with a single-choice system that emphasizes the importance of choice in every game without taking too much time.

Are you planning to return the title of honorary opponent? You can also be at enmity with honor!

There's no doubt that your opponents can be decent too, but you tend to bond more closely with your team when playing League of Legends. It's easier for you to judge how pious your allies were, which is why they are the main focus of the new honor system. In addition, we wanted to simplify the process and make it as clear as possible. Choosing between 2-4 options will take much less time than if there were 5-9.

We are considering the possibility of expanding the system, which would allow players to also evaluate their opponents, but we have no concrete plans yet.

In the old system, I had hundreds of marks for behavior. Now they are gone. How so?

We understand you. We plan to give a small gift to everyone who actively used the old system. Hats off to those who gave and received praise the old fashioned way. We are now in the final stages of preparation and we will update you with details as soon as the work is completed.

What's the best way to level up? Why is there no honor scale?

The best and easiest way to level up: play, get praise and avoid punishment. And if every team member gives out praise, the whole team will receive a small bonus! Luckily, some of you should have already received the new level of honor. As for the honor scale, it’s not so simple.

It really sucks not to know how close you are to success, so not being able to measure your progress remains a problem. We want to fix it, but not with a scale. By design, gaining levels can take an entire season, so slowly filling up the gauge can feel like a terribly boring task.

The most likely solution to the problem is more frequent and clear notifications about honor points that you will receive as you progress. Notifications can contain cool information, such as letting you know that you earned the most points for your leadership skills. Such pleasant little things will help strengthen the sporting spirit, and at the same time notify you of approaching a new level of honor.

In the newest video, Riot Pls Lead Producer League of Legends New001 about significant changes that will affect the rune system. Runes and talents will be combined into a single pre-game system during the pre-season this November to create a more efficient system. The developers are calling this update “Rune Reforging” and it will be free.

The cornerstone of the new system will be the choice of the key rune, and you will also need to carefully select large and small runes that can suit any type of gameplay and allow you to adapt either to a specific enemy or to the composition of your team. New001 cited the example of Berserker, who can receive a 60 percent bonus to attack speed and briefly increase its ceiling, and Prexy, a rune that gives a small pet companion that can either cast a shield on allies or deal damage to opponents.

The honor system will also be reworked: after the battle, icons of party members will appear, in which you can mark the best player, and there will be three such “categories of praise” - “ability to control oneself,” “high coordination” and simply “good game.” Your honor level will be displayed on your profile next to your rank. It is important because players with a high level will receive rewards.


Look


Look

Unlocking rewards:

Each player starts at honor level two and can advance to level five or drop to dishonor level zero if punished. Calm, hardworking players will rise in level and receive rewards, even if they are rarely praised. Of course, the level of exemplary players who are praised more often will rise a little faster. This means that players don't have to pretend to be good in order to receive rewards and level up.

Free key fragments can now only be obtained through the honor system. All you need to do to get them is play the games and be a worthy ally. As long as you are at level two (which is where you start) or higher, you will receive keys with the same frequency as now. Players who have been punished and whose level has dropped below level two will receive fewer key fragments. Key fragments will now drop outside of the post-game screen or when entering the game. Given the voting screen and the increased amount of information on the post-game screen, we've moved the rewards around so you can get back to the Rift as quickly as before.

A new season in League of Legends will begin very soon. Patch 8.1 will have fewer changes than 7.24b. They will change the honor system a little, balance champions, reset ranking tables, fix bugs, etc.

Major changes

New season

  • The ranked season will begin on the morning of January 16;
  • Players will be able to earn Hextech chests for each champion by earning an S- or higher grade after playing;
  • Players in the Challenger rank will be able to play together in Singles/Doubles mode.

Champions

Brand

  • Arson (passive skill)- damage per charge increased from 2% to 4% of the target's maximum health.

Graves

  • Finita in A Comedy (Q)
    Mana cost reduced from 60/70/80/90/100 to 60/65/70/75/80.
    Cooldown reduced by 1 second at all levels.
  • Smokescreen (W)
    Now slows the target by 50% at all levels.
    Slow duration is now 0.5 seconds at all levels.

Heimerdinger

  • Evolving turret H-28G [Q] after UPGRADE [R]
    Base laser damage reduced from 200/270/340 to 100/140/180 (+70% ability power, this bonus remains unchanged).

Evelynn

  • Whip Strike [E]
    Whip Strike no longer goes on cooldown if it is interrupted due to Evelynn losing sight of the target while cast.

Cale

  • Key indicators
    Attack power gain reduced from 2.8 to 2.2.
    Initial bonus attack speed reduced from 15 to 10%.
  • Righteous Fury [E]
    Cooldown changed from 16 seconds at all levels to 18/17/16/15/14.

Skarner

  • The barter stock has been increased by 60 units.
  • Break [E]
    Damage increased from 25/35/45/55/65 to 30/50/70/90/110.
    Stun duration increased by 0.5 seconds.

Syndra

Multiple fixes to R's Unleashed Power.

  • Released Power [R]
    All Dark Orbs now always reach the target of the Unleashed Power, even if it dies or becomes invulnerable.
    The three orbs surrounding Syndra will now properly materialize even if the target of Unleashed Power dies during the cast.
    Syndra's movement no longer becomes strange for a few seconds if the Unleashed Power target dies before all orbs are launched.
    Shadow Orbs that did not damage the target of Unleashed Power now interact normally with Syndra's other skills.
    Dark Orbs that do not damage the target of Unleashed Power no longer move jerkily when interacting with Syndra's other skills.
    Dark Orbs created immediately after Unleashed Power ends no longer move jerkily when interacting with Syndra's other skills.
  • Catch a star [Q]
    Zoe's new position now takes longer to calculate when using R Jump (for damage calculation purposes).
  • Little tricky one [W]
    Minions no longer leave Hextech Bayonet fragments behind.
  • Quiet hour [E]
    The delay before triggering the trap has been increased by 0.2 seconds.
  • Jump Jump [R]
    The delay before the exit portal appears is now 0 seconds.

Predator

  • When the Predator's cast is interrupted, its cooldown is reduced by 50%.
  • If the Predator's bonus damage is caused by an area of ​​effect ability, it will be dealt to the lowest health targets first.
  • During the first one and a half seconds after using Predator, the additional movement speed is increased by 50%. This is not reflected in the description of the effect, because building solutions around this is too much.

Increases to Bravery path stats

  • The Path of Courage is the main one
    BRAVE + WITCHCRAFT now grants 65 health plus 10 ability power or 6 attack damage (adaptive) instead of 130 health.
    BRAVE + DOMINANCE now grants 65 health plus 9 ability power or 5.4 attack damage (adaptive) instead of 130 health.
    BRAVE + PRECISION now grants 65 health plus 9% attack speed instead of 130 health.
  • Path of Courage - optional
    WITCH + BRAVE gives 65 health plus 10 ability power or 6 attack power (adaptive). Previously there was 20 ability power or 12 attack power (adaptive).
    DOMINANCE + BRAVE gives 65 health plus 9 ability power or 5.4 attack power (adaptive). Previously there was 18 ability power or 10.8 attack power (adaptive).
    PRECISION + BRAVENESS grants 65 health plus 9% attack speed. Previously there was 18% attack speed.

Numerous errors in the operation of runes have also been corrected.

Honor system

  • The honor system has been slightly changed, and there are now some checkpoints between honor levels. In addition, the reward system has been changed.

Other changes

  • Now, if you close the store immediately after selling an item, the sale will be cancelled.
  • Changed the color of the health bar and text to increase the visibility of champions.
  • Several bugs have been fixed.

Read more about the patch note at